//==============================================================================
// Jhin_anim.txt
//==============================================================================


                           ____________________________________
                          |                                    |
                          |      CREATED by WOLLIEWOLTAZ       |
                          |____________________________________|
//==============================================================================
//==============================================================================
//Particle Attachments:
//==============================================================================
//==============================================================================
define BirthSFX
{
   set hotspot
   {
      version
      {
         Visualparticle Jhin BirthSFX
      }
   }
}
//==============================================================================
//==============================================================================
//VisualGranny:
//==============================================================================
//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Jhin_birthA
                                Connect ATTACHPOINT BirthSFX hotspot
				tag SpecificSoundSet 0.01 false JhinAcknowledge checkVisible
         }
			version
         {
			        VisualGranny Jhin_birthB
                                Connect ATTACHPOINT BirthSFX hotspot
				tag SpecificSoundSet 0.01 false JhinAttack checkVisible
         }
			version
         {
			        VisualGranny Jhin2_birthC
                                Connect ATTACHPOINT BirthSFX hotspot
				tag SpecificSoundSet 0.02 false JhinBirthCsfx checkVisible
         }
      }
   }
}
//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Jhin_idle
	 }
      }
   }
}
//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Jhin_runA
         }
			version
         {
			        VisualGranny Jhin_runB
         }
			version
         {
			        VisualGranny Jhin_walkA
	 }
			version
         {
			        VisualGranny Jhin_walkB
	 }
      }
   }
}
//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Jhin_bored
				tag SpecificSoundSet 0.01 false JhinBoredSFX checkVisible
         }
			version
         {
			        VisualGranny Jhin_dance
                                tag SpecificSoundSet 0.01 false JhinDanceSFX checkVisible
         }
			version
         {
			        VisualGranny Jhin_joke
				tag SpecificSoundSet 0.01 false JhinJoke checkVisible
				tag SpecificSoundSet 0.01 false JhinJokeSFX checkVisible
	 }
			version
         {
			        VisualGranny Jhin_laugh
                                tag SpecificSoundSet 0.01 false JhinLaughSFX checkVisible
				tag SpecificSoundSet 0.33 false JhinLaugh checkVisible
         }
			version
         {
			        VisualGranny Jhin_recall
				tag SpecificSoundSet 0.01 false JhinRecallSFX checkVisible
	 }
			version
         {
			        VisualGranny Jhin_taunt
				tag SpecificSoundSet 0.01 false JhinTauntSFX checkVisible
	 }
      }
   }
}
//==============================================================================
anim RangedAttack
{
   SetSelector
   {
VariationLogic
      set hotspot
      {
         version
         {
				VisualGranny Jhin_RangedAttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.10 true   
               tag SpecificSoundSet 0.05 false JhinAttackSFX checkVisible
//-- end auto generated section
		
         }
			version
         {
				VisualGranny Jhin_RangedAttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.10 true   
               tag SpecificSoundSet 0.05 false JhinAttackSFX checkVisible
//-- end auto generated section
         }
			version
         {
				VisualGranny Jhin_RangedAttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.10 true   
               tag SpecificSoundSet 0.05 false JhinAttackSFX checkVisible
//-- end auto generated section
         
         }
			version
         {
				VisualGranny Jhin_RangedAttackD
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.12 true   
               tag SpecificSoundSet 0.07 false JhinAttackSFX checkVisible
//-- end auto generated section
         
         }
			version
         {
				VisualGranny Jhin_RangedAttackE
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.10 true   
               tag SpecificSoundSet 0.05 false JhinAttackSFX checkVisible
//-- end auto generated section
         
         }
			version
         {
				VisualGranny JhinLP_RangedAttackF
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.30 true   
               tag SpecificSoundSet 0.25 false JhinAttackSFX checkVisible
//-- end auto generated section
         
         }
      }
   }
}
//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny Jhin_death
				tag SpecificSoundSet 0.01 false JhinDeathSFX checkVisible
         }
      }
   }
}
//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Jhin_walkB
				length 0.50
         }
      }
   }
}
//==============================================================================
anim Build
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny Jhin_SpawnLotusTrap
				tag SpecificSoundSet 0.01 false JhinSpawnLotusTrapSFX checkVisible 
         }
      }
   }
}